The pleasures and practices of virtualised consumption in digital spaces

نویسندگان

  • Mike Molesworth
  • Janice Dengeri-Knott
چکیده

Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virtual marketplaces and create and display virtual goods. These virtual commodities are desired and enjoyed as if they were real, but are not actually bought, or owned in a material sense – often resulting in frustration amongst marketers. In this paper we account for virtualised consumption by highlighting its pleasures. We start by historicising the trend towards imaginary consumption practices, depicting virtual consumption as the latest stage in an ongoing transformation of consumption from a focus on utility through to emotional value, sign value and finally playful experience. Viewed from this perspective, we consider the role of emerging virtual consumption spaces as liminoid, transformational play-spaces and explore examples of consumer practices found in these spaces. Ultimately we argue that virtual spaces encourage the development of new consumption practices and therefore constitute the ability of the market to stimulate consumers’ imaginations in new and exciting ways based on digital play.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Role of Cellars in Reducing Energy Consumption in the Residential Architecture of Iran

According to research, between 15 to 20 percent of the total energy consumption of every country is used for residential spaces. This amount is explanatory of the high cost and will follow the destruction of natural resources and environmental demolition. The aim of this research is to recognize earth thermal ability and its usage in public buildings and especially in private buildings in order...

متن کامل

Identifying the obstacles to green human resource management practices in Iran

As green human resource management is known as a way of promotion of sustainable employee practices with the help of interface of every employee, there has always been a question in mind why in some societies green human resource management practices cannot be implemented effectively. The purpose of this paper is to find factors affecting green human resource management practices as barriers to...

متن کامل

Decrease in Hardware Consumption and Quantization Noise of Digital Delta-Sigma Modulators and Implementation by VHDL

A new structure is presented for digital delta-sigma modulator (DDSM). Novel architecture decreases hardware consumption, output quantization noise and spurs in Comparison to previous architectures. In order to reduce the delay, power consumption and increase maximum working frequency, the pipelining technique and the carry skip adder are used. Simulation proposed architecture shows that the qu...

متن کامل

Anime Pleasures as a Playground of Sexuality, Power, and Resistance

This paper argues that the pleasure of viewing anime (Japanese animation) enables anime otaku’s playful practices and engenders an imperceptible politics in viewers’ own favor. First, by examining two anime works, Fooly Cooly (2003) and Revolutionary Girl Utena (1999-2001), I argue that anime images embody the pleasure of evasion and the pleasure of transgression as a form of resistance to the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005